Eve can i shoot an outlaw




















They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed.

If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'. Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section. When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station.

This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. As you see them arrive, fit F1 or whatever key your guns are mapped to and start clicking them in the overview whilst holding down the CTRL key. You will see a number of attempts that fail but you may get a lock that starts and continues. Once this happens then you just need to wait until the lock completes and your guns will fire.

A pod, noobship or a lightly tanked frigate can generally be alpha'd this way. If they are flying something bigger like a cruiser then you can also try a shot in the hope that two or three of you will be doing the same thing and you will get a kill between you.

Note that it's very unlikely they will hang around and try to exploit their Limited Engagement while trying to dock because this will expose them to attack from other pilots. For targets coming out of the station, the same techniques can be used, you just need to lock them after their undock immunity ends and before they can get into warp.

Again, this is all about timing and fast locking is the priority here. If they are in a ship you can alpha then you don't need a point, otherwise you are going to need something that can lock quickly and apply a point as well. Generally every one else outside the station will be trying to lock them too so you can usually count on help once you do get point.

If they do manage to warp away to an insta-undock then make sure they're selected in your overview with your tracking camera set to on so you can see where they warp to. If you are in something fast like an interceptor you will be able to follow and potentially get ahead at the next gate and catch them on the other side. Don't try to catch them on the same side of the gate as the system you are in, its possible but extremely difficult to lock and alpha in the time you have available.

If you fly your ship to a trade hub and pick another trade hub and set a route with autopilot set to 'Prefer Safer' then you will notice that somewhere en route there will be one or more low security systems with a Sec Status of 0. For a particularly good example, set Hek as your start destination and Jita as your end destination. You will see a whole set of 0.

If you head over to these systems and hang around for a while you're going to see people in local going criminal and suspect. Better still if you sit on the gates and apply some of the techniques in this article you can get on their Killmails as well!

When you enter these systems, the first thing to do is to check the gate you're on. Do you see anything suspicious? We're looking for the common ganking ships such as Catalysts, Thrashers, Vexors etc.

Often they're piloted by people with low security status as well. One dead give-away is a Vexor sitting on the gate with Sentry drones already out usually Garde I or II , this is almost always a suicide ganker waiting for some action. Another tell tale sign is an industrial sitting at a tactical off the gate, this is generally a hauler alt for the gankers who is ready to warp in and grab the loot. If everything looks clear on the gate, check local and see if anybody is already criminally or suspect flagged.

If you see one or two then the chances are that a gank has either happened in the last 15 minutes or is in progress right now. If you see nothing then flip through local and see if you see anybody you recognise. Whenever I come across suicide gankers, criminal types etc.

Next thing you can do is hit D-Scan on degrees at max range and see if you see anything suspicious. It takes practice to spot the signs but if you see a Catalyst, Vexor or Thrasher sitting off-grid from the gate then you could be in luck.

Better still if you see 4 or more sitting off-grid then things are looking very promising. If they are then you can check the player out in local by double clicking them. If they have a reasonable bounty on them and a low sec status they're probably a possible target for you. Some of the gankers have sufficiently low sec status that they are perma flashy, this means they will only exit the station on the way to a target.

They will have an alt who acts as eyes for them and identifies targets, if you can learn who the alts are then you stand a better chance of spotting the incoming gank. After you have seen a few ganks, its surprisingly easy to work out who is working for who.

Another thing to look out for is a Catalyst or Thrasher in an Asteroid Belt with a miner. You can note the name, check them out and then either warp in to have a look or keep an eye on local. If they go criminal or suspect, hit warp and hopefully you will arrive in time to get on the KM. When in these systems you should bear in mind that as the locals get to know you then you start to become a viable target for them too, so be careful. What you do depends on the ship you use, if you have a decent tank you're safe but if you are in something small and agile like an interceptor you need to take care.

If you intend to hang around in some systems a lot then make some tacticals around the gates so you can sit off-gate, aligned to the gate itself ready to warp in if something happens. In an interceptor that is pre-aligned it only takes a second or two to warp in from km which is plenty of time to lock them up and start shooting. Perma-flashies and random suspects often travel to trade hubs, usually to reship, sell loot, conduct trades etc.

Hub to hub routes generally have at least one system with a target present in it. Don't be afraid to chase them, noob ships, destroyers and frigates can all be overtaken and caught by an interceptor. Just be careful to make sure that you don't get carried away with the chase and forget where you are jumping to. Its easy to follow them into Low sec by mistake. You can usually link together a number of known ganking systems and do a circular route that links these up following the standard hi sec routes between hubs.

If you use an interceptor then you can cover a lot fo ground really quickly. I'm fine with the way things are - just seeing if anyone would like to increase pvp opportunities. I like the insults though - apparently a pirate must have gotten to you somehow.

Originally by: Omarvelous Can you explain why this would be a bad idea? Can you explain what the point of having a sec status is if you can freely travel to any system? With your system, he can, and no one can shoot him as he is not an outlaw. Right now - a high sec player wanting to fight an outlaw - has to travel into low sec through gate camps and fight on the pirates' terms - I'm offering you guys a chance to fight on your terms!

OK I'll meet you halfway. Anyone with a sec status lower than what the system allows would be free to shoot at by anyone with a high enough sec status. Status changes from yellow to flashy red no GCC - just local killrights. High sec status gives you all the game mechanics in your favor then! Quote: Can you explain what the point of having a sec status is if you can freely travel to any system?

Habit , however Its one of the most basic things about the sec status. But I'd love to see flashing red things on overview more often, as said, not like they can do anything.

TBH tho, same could be said about capital ships in empire, I'd love to see more of them undocking and jumping out. Originally by: Omarvelous I think it would be neat to allow outlaws to come back into high sec without faction police shooting them on site. An old idea but still an excellent one. Originally by: Po3tank Quote: Can you explain what the point of having a sec status is if you can freely travel to any system?

I'm still puzzled as to how you think that will benefit your gameplay. People that don't want to shoot you, wont shoot you. The only benefit would be that you can shop in high sec without the hassle of moving your BS back to low sec. The motive for your change seems to be your own laziness.

You did admit you cba to sec up Laziness motive reinforced by Po3tank and please tell me how you scramble a pod without using a dictor bubble, to get the bounty. Originally by: Josef Odinssen No. I think its a rather good idea.

Anything which could encourage carebears to actually have a fight is a good idea in my opinion. Ignore the flamers For the crime of ignorance. It would result mainly in noobs losing their ships because they shoot flashy reds. Next likely result is that when someone attacks the outlaw his friends from same corp jump in and kill you. And not being able to get stuff in high sec too bad alts ruin this system, but it makes it at least a bit more work , is the entire point behind sec status.

I'm still puzzled as to how you think that will benfit your gameplay. You did admit you cba to sec up Laziness motive reinforced by Po3tank Think it through. Will I an outlaw go shopping in high sec? I go to Jita to buy and fit up my ship.

Sweet - I got it and I'm going to undock Seeing that they have free rights to shoot me and POD me, and that my corp mates cannot not assist me in anyway I die horribly. I dont want to shop with my outlaw character. I have an industrial alt to take care of all my high sec shopping needs. I in turn manufacture all my - and my corp's needs in low sec. I don't need high sec shopping. Security tags are limited to removing negative status and cannot improve your status further once you reach 0.

Whenever you lose security status through suspect or criminal offences in low or high security space, any sentry gun on grid will engage you. The sentry guns will continue engaging you for as long as you remain on grid. No aggression is carried over after leaving the grid where you performed your initial act, so even though you're still a suspect or a criminal there's no further aggression from those or other sentry guns once you warp offgrid.

Just remember that a new act of aggression that causes you to lose more of your security status, such as continuing to pod someone in low security space after initial aggression, would trigger another response from present sentry guns. But they too can easily be reset by bouncing to an offgrid tactical and back. All sentry guns are invulnerable and you can't even lock them up, "Target is invulnerable". Jump to: navigation , search.

Faction police forces deal with people who have low security status. Faction navy forces deal with people who have low faction standing. Category : Game mechanics.

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