Deathspank where is turtle lake




















Bring back the main forum list. This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live. Comment and Save Until you earn points all your submissions need to be vetted by other Giant Bomb users. Armor in the game strictly increases the number of hit points of the titular character, while maybe granting some elemental Fire , Ice , Undead , Nature resistance.

With weapons, it's strictly about the physical or base damage plus whatever elemental bonus damage the weapon may have. This often makes the best choice for weapons and armor obvious throughout the game there is even a button to automatically equip the best armor as it becomes available.

All of the weapons and armor in the game can be seen on the character model. If another controller is connected, the game will prompt the player to press start to join at which point they will manifest in the game as Sparkles the Wizard. Sparkles is a limited character who may provide support to DeathSpank. He has a limited number of spells and abilities including a healing spell and can also pick up items which have been dropped.

DeathSpank uses polygonal graphics and an overhead perspective. The world is almost spherical and unrolls and you proceed in any direction.

Many of the details on the world are flat creating what has been described as a "pop-up book" aesthetic. Characters and environments are colorful and highly stylized. Filters are applied as DeathSpank moves to different areas to create different looks. Story As one may be able to guess about DeathSpank, the story is only barely-sensical. Gameplay DeathSpank is a loot -driven action-RPG surrounded by dialog and puzzles reminiscent of point-and-click adventure games.

DeathSpank battles Sergeant Orque True to the conventions of the genre, the game distributes new gear for DeathSpank in the form of random loot drops. Multiplayer Sparkles provides some much-needed assistance of the magical variety. Art Style DeathSpank uses polygonal graphics and an overhead perspective. The Canadian government funded the game. By the time you're presented with a retired hero asking you to finish off his 'Kill Ten Turtles' quest by killing the remaining seven, because he so desperately wants the experience, you can't help but chuckle.

The item roster isn't huge, but each of the items is nevertheless a joke of some kind — 'Fire Axe 3: Fire's Revenge' and 'The Broadest Sword', for example.

The humour in Deathspank is so pervasive, so unrelenting, that you're rarely forced to dwell upon the game's major downpoint: the combat. Fighting is a mess of desperate clicking and trying to remember how the whole thing works. If you alternate your weapons, you build a combo, which increases both damage and critical chance. Except that requires precise timing, which isn't something a Diablo-alike lends itself to. There's blocking, too, although that's so infrequently necessary that by the time you actually need to use it, you've got no idea how.

Perfect Block? How on earth do I do that? Throw in some enemies that need to be taken out from a distance if you don't want to lose a bunch of health, as well as a criminal lack of useful ranged weapons, and there's a good deal of frustration to be had.



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